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06-08-2021, 09:17 PM | #83 | ||||||
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No photos but we all know Hoosier daddy!!
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The Following User Says Thank You to Mike Koneski For Your Post: |
06-19-2021, 08:31 PM | #84 | ||||||
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Great news!! For a lucky youth shooter at this event, an LC Smith has been donated again as a prize!! For every event a youth shooter enters, they will get a ticket into a random draw to win a 12g 30” O-grade choked F-F, made in 1908. Photos to come.
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The Following 6 Users Say Thank You to Mike Koneski For Your Post: |
07-07-2021, 03:45 PM | #85 | ||||||
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For those who like to play around with the targets, we will be running a "for fun" "Snooker"-"Make a Break"-"Make it Break" on the 5-Stand during the shoot. Looks like the high score will have bragging rights for a year. Also toying with the idea of Super Sporting for giggles too. Maybe add it as a trophy event in 2022?
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07-08-2021, 06:24 AM | #86 | ||||||
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What a great idea Mike. Sign me up for the MAB.
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Wag more- Bark less. |
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The Following 2 Users Say Thank You to Daryl Corona For Your Post: |
07-08-2021, 08:35 AM | #87 | |||||||
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Quote:
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The Following User Says Thank You to Daniel Carter For Your Post: |
07-09-2021, 07:51 AM | #88 | ||||||
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WAY MORE fun than 5-stand and a quick learning curve if you watch a few shooters. The game is common at NSCA events and there's usually a long queue line. And with more and more shooters into 10 and 8 bores it's ideal for two shooters using the same gauge to have a go against each other and with personal decision space on target strategy.
Here's the usual MAB setup: Two shooters are positioned on the elevated platform with the left shooter calling for his pair of targets first then followed by the shooter on the right. Each pair of targets always begins with the release of either of the #1 traps. (The target puller/scorer randomly choses one of the #1 traps.) If the shooter misses the #1 target with the first shot, he must use the second shot to break the #1 target. If the shooter breaks the #1 target with the first shot, then the #2 target is released, on the report of his firearm, for him to attempt. If the shooter breaks both targets, he is scored for the sum of the targets, which would be three points (the total of #1 & #2 traps.) Then the shooter on the right attempts the same pair. The shooters continue for the next pair, #1 & #3 and so forth up to #1 & #7 pair. After the #1 & #7 pair, with firearms unloaded, the shooters switch sides on the shooting platform and the shooter with the higher score calls for the first of the four pairs in the bonus rounds. He may choose any trap for his second target. The #1 target is always the first target attempted in the pair. Then the second shooter, calls for his pair of targets. He may choose any trap for his second target also. After each pair in the bonus rounds, the shooter with the higher score calls first. In the case of a tie after each pair, the order remains the same until there is a lead change. In the four bonus rounds, the #4 & #5 targets can be attempted only once by each shooter. All other targets are unlimited in the bonus rounds. The maximum score for a round of is 65 total points. This requires the shooter to call for the #7 target in all four bonus pairs. For the sake of safety, all firearms are to remain unloaded until into shooting position on platform and ready to call for the targets. Only two shells are loaded into the firearm at one time. Unload firearms before changing positions for the bonus rounds. Always unload firearm before entering and exiting the shooting platform. |
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The Following 4 Users Say Thank You to Frank Srebro For Your Post: |
07-09-2021, 07:52 AM | #89 | ||||||
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Super Sporting is three traps per station and three pair per station. You’d shoot an A-B, B-C and A-C pairs on each station.
Make-A-Break- Two shooters are positioned on the elevated platform with the left shooter calling for his targets first then followed by the second shooter. Each pair of targets always begins with the release of either of the #1 traps. If the shooter misses the #1 target with the first shot, he must use the second shot to break the #1 target. If the shooter breaks the #1 target with the first shot, then the #2 target is released, on the report of his firearm, for him to attempt. If the shooter breaks both targets, he is scored for the sum of the targets, which would be three points (The total of #1 & #2 traps.) Then the shooter on the right attempts the same pair. The shooters continue for the next pair, #1 & #3 and so forth up to #1 & #7 pair. After the #1 & #7 pair, with firearms unloaded, the shooters switch sides on the shooting platform and the shooter with the higher score calls for the first of the four pairs in the bonus rounds. He may choose any trap for his second target. The #1 target is always the first target attempted in the pair. Then the second shooter, calls for his pair of targets. He may choose any trap for his second target also. After each pair in the bonus rounds, the shooter with the higher score calls first. In the case of a tie after each pair, the order remains the same until there is a lead change. In the four bonus rounds, the #4 & #5 targets can be attempted only once by each shooter. All other targets are unlimited in the bonus rounds. The maximum score for a round of Make-A-Break is 65 total points. This requires the shooter to call for the #7 target in all four bonus pairs. |
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The Following 4 Users Say Thank You to Mike Koneski For Your Post: |
07-09-2021, 08:46 AM | #90 | ||||||
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Frank and Mike ,thank you, I am in the process of coming up with new games at my club and this is very helpful. The usual loses its shine after awhile and things like this perk interest.
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The Following User Says Thank You to Daniel Carter For Your Post: |
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